Built under pressure.
PRT is tested in the sessions racers actually care about—not just a development window.
PRT is a race-night companion built around the stuff that actually matters once the green drops: clear overlays, live context, telemetry, race history, and a development loop driven by real sessions—not mockups.
Free Early Access. Accepted testers receive an activation code and setup instructions from Pitmark.
PITMARK RACING NETWORK
PRT gets used where the bugs actually live: traffic, cautions, long green-flag runs, league nights, stream load, and the chaos that never appears in a clean demo. This section now uses a real PRT race—not a generic channel upload.
MORE PITMARK RACING NETWORK VIDEOS →PRT is tested in the sessions racers actually care about—not just a development window.
Race-night problems feed directly into the next build instead of getting buried after launch.
The archive gives drivers, leagues, and broadcasters a public look at PRT in motion.
THE RACE-NIGHT STACK
PRT is being built as one connected place for the information, awareness, and post-race context drivers normally stitch together from separate tools.
Standings, relative, proximity, lap state, track information, inputs, and telemetry designed to be readable at race pace.
Radar and situational information aimed at giving you useful context without turning the screen into a Christmas tree.
Position context across oval, dirt, road, formula, and endurance layouts—with readability taking priority over decoration.
The foundation for persistent sessions, Driver DNA, Race Autopsy, smarter coaching, and an engineer that remembers how you race.
A broadcaster-focused production layer being shaped around actual league and stream workflows—not a pile of widgets pretending to be a control room.
TESTER FEEDBACK · 75-LAP LEAGUE RUN
“Ran 75 laps in a league last night and everything worked great. So much so, I’ve turned off all of the iRacing HUDs.”
One complete league run using PRT as the race-night HUD.
DEVELOPMENT PULSE
No vaporware wall. We keep current tools, active development, and the bigger PRT direction clearly separated.
Windows app, live overlays, telemetry, standings, proximity, track context, Race Cards, Discord workflows, and the core testing loop.
VR compatibility, stream stability, Broadcast Studio, more production control, and broader league/broadcaster workflows.
Persistent history, Driver DNA, smarter coaching, contextual spotter behavior, predictive recommendations, and Race Autopsy.
BUILT WITH RACE NIGHT
PRT Early Access is open to the people who race, run leagues, produce broadcasts, and work around the iRacing ecosystem.
EARLY ACCESS IS OPEN
Apply in about a minute. If accepted, activate PRT, run a real session, and tell us what earns its place on your screen.

